![]() Against ranged q build immortal coil allows you to poke and back off healing back the damage you might have taken in a trade.Ĭombustion build (Not Meta) īlaze in the meta is a solo laner with huge zone control, great CC and bunker to counter many setups in the meta. AA to increase your attack speed and use runetap to win trades. Pop ghouls early into fights using their damage at the start and keep your health topped off. Use icebound fortitude to survive burst and CC. Root huge groups with level 1 quest, then root again with level 16 e talent. The goal of this build is to have high root duration. But people who are using him as a counter usually go in the solo lane and play him as a bruiser. Solo vs ranged (qbuild) Īrthas is not really considered a meta tank and is only used as a Counterpick tank against heavy frontline auto attackers like Illidan, twinblades, butcher, ect. Beetlebuild is pretty fun as a bruiser build, but is not recommended as a standard tank anymore. Shield build is especially good against damage over time abilities because of how his level 7 shield talent will lower the cooldown of your shield. He is a strong counterpick into high spell damage teams. Standard Meta (recommended)Īnub is a high CC tank with lower survivability than other tanks. If I am missing one, shoot me an email build (Anti Mage) (Meta) If I build isn't mentioned here it doesn't mean it is bad, it just isn't used enough in the highest levels of play to be relevant. *All builds have situational changes even if I don't mention them. Otherwise I have video guides for 95% of the roster at /notparadox. If you would like more info I have full written guides for some of these heroes at /notparadox. Play the hero and it will tell you which talents to take in order to model off of that build. Click on one of the loadouts on the top (1/2/3) then the cog on the right and click paste. Go in game to quick match, the hero you want and click "Talents" Search for the hero (they are sorted by role, but you can also press CTRL+ F and type them in) I made this with a specific criteria: Competitive builds (meta), Builds I recommend, then if neither of those exist I give the highest winrate build from. That article is located here.Because of the new build sharing system I found it is relatively easy to copy/import builds. ![]() Looking for more of my work? My last article discusses concerns about snowballing and the "passive meta" that the new changes may bring if not handled properly. The seven-day analysis will take place on January 30th. If the change to a win rate exceeds the error, then we can assume that there is approximately a 95% chance that repeated tests would confirm the true value lies within the bounds of the confidence interval. ![]() To put it simply, a 95% confidence interval is a numerical way to measure whether the win rate has changed in any significant way. Note that the error column assumes a 95% confidence interval. Heroes which do not exceed the margin of error are considered to have too little data to confirm that they have changed in any significant way. Remember, only the heroes whose win rates are highlighted blue/orange with white text have exceeded their margin of error. Here is a table showing the win rates, pick rates, ban rates, and overall popularity of each hero in Hero League and Team League: If you'd prefer a summarized report, read on! The spreadsheet contains all of my original data, split into two categories: "Composite" (which represents all data across the entire week) and "Daily" (which represents data from each individual day). Here is a link to the spreadsheet with the data I've collected. The only purpose of this post is to provide initial information about how the changes have affected things, so that people who are interested in that sort of thing have a resource to look at. If you'd like to wait until then, feel free to do so. I will be giving an update on the status of these heroes after one week has passed. Because the sheet only covers 48 hours of matches as of the time of this post, the data is very likely to be unreliable in some cases and may change as the week progresses. This post is not meant to suggest any immediate balance changes. Data was collected between 3:30 PM and 4:30 PM EST each day, using the special filter "Last 7 Days (Current Build)". In case you've forgotten what changed in the last patch, here's a link.Īll data provided in this post was collected from Hotslogs, which is a database of player-submitted games. It's become something of a habit for me, and I thought it might be fun to share my data with the community. Hello again! After each balance patch, I've taken it upon myself to track how the balance changes have affected the Nexus. View the previous post on HeroesHearth here.
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